Respawn Component
Overview
A component to destroy and spawn an actor on a given condition.
Settings
Event Tick will be enabled if Active is ‘true’ and disabled if its ‘false’. It will constantly check the actor velocity and its World Z is against Destroy Height and Insta Kill Height.
If actor World Z is less than Insta Kill Height, the actor will be destroyed (Fake Destroy) immediately.
If actor World Z is less than Destroy Height but greater than Insta Kill Height, logic will wait until it settles down (velocity=0) then the actor will be destroyed (Fake Destroy).
Effect Material
If Spawn Mesh Tag is filled, the mesh has to have MF_Efect in Emmisive Color of all of its material for Spawn Effect and Destroy Effect to work as intended. Since it’s optional, it won’t give any warning if it’s not implemented.
Spawn Mesh is an outline of the object mesh on Z axis. You should use MI_Spawn or a child of it as material for effects. Since it’s optional, it won’t give any warning if it’s not implemented.
Functions
Spawn Actor and Kill
If Start Invisible is true, the object will start hidden and will not be interactable. To make the object visible and interactable, Spawn Actor has to be called. Kill can be used to make it disappear.
Set Respawn Active
Use this to activate or deactivate on runtime.
Event Dispatchers
Core Dispatchers
Basic dispatchers to keep updated.
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