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VR Immersive Hands v2.3
VR Immersive Hands v2.3
  • VR Immersive Hands
  • Overview
    • Tutorials
    • Changelog
    • Open Cases
    • Compatibility
    • Legal
  • Features
    • Animated Hands and Controllers (HAC)
      • HAC Components
      • HACs
    • Hint
      • Hand and Controller Hint
      • World Hint
    • Grab System
      • Core Component
        • Grab Point Constructor
        • Grab Action
      • Placeable Component
      • Placeable Base Component
      • Respawn Component
      • Physics Sound Component
    • Other Features
      • VR Pawn
      • Control Rig
      • VR Console
      • Interaction Component
      • Auto Scroll
  • Guides
    • Migrating
      • If You Only Want HAC (Optional)
      • How to Use Your Own Pawn (Optional)
    • Adding a New Hand
    • Adding a New Controller
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  • Overview
  • Settings
  • Hit Events

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  1. Features
  2. Grab System

Physics Sound Component

PreviousRespawn ComponentNextOther Features

Last updated 4 years ago

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Overview

A very simple way of playing sound on collision. There are more advanced solutions on the Marketplace.

Settings

Settings

Description

Mesh Comp Tag

IGNORE for this component

Sound

Sound to play

Min Velocity

Min velocity to consider for sound

Drag Treshold

Sound won't be played below this value.

Impact Treshold

Sound will forcefully play above this value.

Supress Warnings

‘true’ if actor should not send warnings or errors to output log,

‘false’ if otherwise

Hit Events

Hit Events on the Mesh Component has to be enabled manually! If this is not set, the component will not work. This has to set up manually because this property can’t be edited from BP.