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VR Immersive Hands v2.3
VR Immersive Hands v2.3
  • VR Immersive Hands
  • Overview
    • Tutorials
    • Changelog
    • Open Cases
    • Compatibility
    • Legal
  • Features
    • Animated Hands and Controllers (HAC)
      • HAC Components
      • HACs
    • Hint
      • Hand and Controller Hint
      • World Hint
    • Grab System
      • Core Component
        • Grab Point Constructor
        • Grab Action
      • Placeable Component
      • Placeable Base Component
      • Respawn Component
      • Physics Sound Component
    • Other Features
      • VR Pawn
      • Control Rig
      • VR Console
      • Interaction Component
      • Auto Scroll
  • Guides
    • Migrating
      • If You Only Want HAC (Optional)
      • How to Use Your Own Pawn (Optional)
    • Adding a New Hand
    • Adding a New Controller
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  1. Guides
  2. Migrating

How to Use Your Own Pawn (Optional)

PreviousIf You Only Want HAC (Optional)NextAdding a New Hand

Last updated 4 years ago

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Follow these steps if you want to use your own pawn.

  1. Add BPAC_HAC or BPAC_HAC_GS (if you migrated GS too) to your pawn. Don’t use them together.

  2. Add a S_Settings variable to your pawn and set its variables.

  3. Copy Spawn HAC or Spawn HAC_GS logic from BP_VRPawn or BP_VRPawn_GS to your pawn and create missing variables.

  4. Copy everything in Input Graph and User Input Graph in BP_VRPawn or BP_VRPawn_GS to your BP. Only the teleport macro won’t be copied.

  5. OPTIONAL - Copy and paste AutoDetect logic in BP_VRPawn or BP_VRPawn_GS to your pawn if you want to use AutoDetect. Skip this step otherwise.