Changelog
v2.3.3
Added
4.27 support
Directional Thumbstick event emulation for OpenXR. Visit Open Cases for more.
Fixed
Fixed minor bugs
v2.3.2
Fixed
Deleted some deprecated input keys that was causing crash on SteamVR
Fixed minor bugs
v2.3.1
Fixed
Fixed minor bugs
Fixed redirectors
v2.3
Added
Added Oculus Quest 2.
Added Backwards solve to Control Rig. You can now modify saved anims. This is a big one, check out the docs to learn more.
Added a new mode to Control Rig.
Added new Hint materials.
Hand and Controller hint materials can be set independently now. This opens a new layer to its useability. Check out the Hint section in DemoRoom to try it out.
Added OculusHand and SteamVRGlove but did not implement them yet. They will be in v3.0.
Added Scripted Action for creating anim for Skeletal Mesh too.
Added Interaction component. You can use this component as a gaze system. Its implemented to BP_VRPawn_GS.
Each finger can now be blended independently for Grab Action.
Changed
Moved user specific actions (Teleport, Grab, Emote...) to new inputs. Now all the required inputs for hand anims are a bit more hidden from users.
Added GrabAnims (HandMesh-AnimSequence map) to GrabPoints. Now you can specify a grab anim for every hand mesh in a grab point. This will replace GrabAnim (AnimSequence variable) in v3.0 but GrabAnim is still in there to make migration easier.
HAC can now catch more warnings or errors and will warn you more clearly if anything goes wrong.
Fixed
Fixed thumb and stick anim on SteamVR.
Fixed BP Nativization errors.
Experimental
Trying out a new input system. Search for Experimental folder to learn more.
Added Emulate Grip Button functionality for Valve Index. You can set a treshold to emulate a grip click.
Old Version
Last updated