Changelog

v2.3.3

Added

  • 4.27 support

  • Directional Thumbstick event emulation for OpenXR. Visit Open Cases for more.

Fixed

  • Fixed minor bugs

v2.3.2

Fixed

  • Deleted some deprecated input keys that was causing crash on SteamVR

  • Fixed minor bugs

v2.3.1

Fixed

  • Fixed minor bugs

  • Fixed redirectors

v2.3

Added

  • Added Oculus Quest 2.

  • Added Backwards solve to Control Rig. You can now modify saved anims. This is a big one, check out the docs to learn more.

  • Added a new mode to Control Rig.

  • Added new Hint materials.

  • Hand and Controller hint materials can be set independently now. This opens a new layer to its useability. Check out the Hint section in DemoRoom to try it out.

  • Added OculusHand and SteamVRGlove but did not implement them yet. They will be in v3.0.

  • Added Scripted Action for creating anim for Skeletal Mesh too.

  • Added Interaction component. You can use this component as a gaze system. Its implemented to BP_VRPawn_GS.

  • Each finger can now be blended independently for Grab Action.

Changed

  • Moved user specific actions (Teleport, Grab, Emote...) to new inputs. Now all the required inputs for hand anims are a bit more hidden from users.

  • Added GrabAnims (HandMesh-AnimSequence map) to GrabPoints. Now you can specify a grab anim for every hand mesh in a grab point. This will replace GrabAnim (AnimSequence variable) in v3.0 but GrabAnim is still in there to make migration easier.

  • HAC can now catch more warnings or errors and will warn you more clearly if anything goes wrong.

Fixed

  • Fixed thumb and stick anim on SteamVR.

  • Fixed BP Nativization errors.

Experimental

  • Trying out a new input system. Search for Experimental folder to learn more.

  • Added Emulate Grip Button functionality for Valve Index. You can set a treshold to emulate a grip click.

Open Cases

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