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VR Immersive Hands v2.3
VR Immersive Hands v2.3
  • VR Immersive Hands
  • Overview
    • Tutorials
    • Changelog
    • Open Cases
    • Compatibility
    • Legal
  • Features
    • Animated Hands and Controllers (HAC)
      • HAC Components
      • HACs
    • Hint
      • Hand and Controller Hint
      • World Hint
    • Grab System
      • Core Component
        • Grab Point Constructor
        • Grab Action
      • Placeable Component
      • Placeable Base Component
      • Respawn Component
      • Physics Sound Component
    • Other Features
      • VR Pawn
      • Control Rig
      • VR Console
      • Interaction Component
      • Auto Scroll
  • Guides
    • Migrating
      • If You Only Want HAC (Optional)
      • How to Use Your Own Pawn (Optional)
    • Adding a New Hand
    • Adding a New Controller
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  • v2.3.3
  • v2.3.2
  • v2.3.1
  • v2.3
  • Old Version

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  1. Overview

Changelog

v2.3.3

Added

  • 4.27 support

  • Directional Thumbstick event emulation for OpenXR. Visit Open Cases for more.

Fixed

  • Fixed minor bugs

v2.3.2

Fixed

  • Deleted some deprecated input keys that was causing crash on SteamVR

  • Fixed minor bugs

v2.3.1

Fixed

  • Fixed minor bugs

  • Fixed redirectors

v2.3

Added

  • Added Oculus Quest 2.

  • Added Backwards solve to Control Rig. You can now modify saved anims. This is a big one, check out the docs to learn more.

  • Added a new mode to Control Rig.

  • Added new Hint materials.

  • Hand and Controller hint materials can be set independently now. This opens a new layer to its useability. Check out the Hint section in DemoRoom to try it out.

  • Added OculusHand and SteamVRGlove but did not implement them yet. They will be in v3.0.

  • Added Scripted Action for creating anim for Skeletal Mesh too.

  • Added Interaction component. You can use this component as a gaze system. Its implemented to BP_VRPawn_GS.

  • Each finger can now be blended independently for Grab Action.

Changed

  • Moved user specific actions (Teleport, Grab, Emote...) to new inputs. Now all the required inputs for hand anims are a bit more hidden from users.

  • Added GrabAnims (HandMesh-AnimSequence map) to GrabPoints. Now you can specify a grab anim for every hand mesh in a grab point. This will replace GrabAnim (AnimSequence variable) in v3.0 but GrabAnim is still in there to make migration easier.

  • HAC can now catch more warnings or errors and will warn you more clearly if anything goes wrong.

Fixed

  • Fixed thumb and stick anim on SteamVR.

  • Fixed BP Nativization errors.

Experimental

  • Trying out a new input system. Search for Experimental folder to learn more.

  • Added Emulate Grip Button functionality for Valve Index. You can set a treshold to emulate a grip click.

Old Version

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Last updated 3 years ago

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Open Cases
3MB
VR Immersive Hands Manual v2.2.pdf
pdf
VR Immersive Hands v2.2
2MB
VR Immersive Hands Manual v2.1.pdf
pdf
VR Immersive Hands v2.1
2MB
VR Immersive Hands Manual v2.1.pdf
pdf
VR Immersive Hands v2.0
2MB
VR Immersive Hands Manual.pdf
pdf
VR Immersive Hands v1.0