Placeable Base Component
Overview
With this component, actors that have placeable component can be placed on it.
Settings
Settings | Description |
Mesh Comp Tag | IGNORE for this component |
Collision Tag | REQUIRED - Add a tag to the Collision you want and copy it here |
Index | Base index |
Accept Placement | Accept Placement |
Travel Point Tag | OPTIONAL - Add a tag to a scene component to lerp placeables to. This can be dynamic and move during placement. 0,0,0 will be used if its empty. |
Base Mesh Tag | OPTIONAL - Add a tag to the Base Mesh you want and copy it here. This will be used for hover and placing animations. |
Override Base M. | Leave empty if you don’t want to override |
Supress Warnings | ‘true’ if actor should not send warnings or errors to output log, ‘false’ if otherwise |
Effect Material
If Override Base Mesh Material is false, the mesh has to have MF_Efect in Emmisive Color of all of its material for Place Effect to work as intended.
Since this is optional, it won’t give any warning if it’s not implemented.
Event Dispatcher
Core Dispatchers
Basic dispatchers to keep updated.
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