Placeable Base Component
Last updated
Last updated
With this component, actors that have placeable component can be placed on it.
Settings
Description
Mesh Comp Tag
IGNORE for this component
Collision Tag
REQUIRED - Add a tag to the Collision you want and copy it here
Index
Base index
Accept Placement
Accept Placement
Travel Point Tag
OPTIONAL - Add a tag to a scene component to lerp placeables to. This can be dynamic and move during placement. 0,0,0 will be used if its empty.
Base Mesh Tag
OPTIONAL - Add a tag to the Base Mesh you want and copy it here. This will be used for hover and placing animations.
Override Base M.
Leave empty if you don’t want to override
Supress Warnings
‘true’ if actor should not send warnings or errors to output log,
‘false’ if otherwise
If Override Base Mesh Material is false, the mesh has to have MF_Efect in Emmisive Color of all of its material for Place Effect to work as intended.
Since this is optional, it won’t give any warning if it’s not implemented.
Basic dispatchers to keep updated.