Physics Sound Component
Overview
A very simple way of playing sound on collision. There are more advanced solutions on the Marketplace.
Settings
Settings | Description |
Mesh Comp Tag | IGNORE for this component |
Sound | Sound to play |
Min Velocity | Min velocity to consider for sound |
Drag Treshold | Sound won't be played below this value. |
Impact Treshold | Sound will forcefully play above this value. |
Supress Warnings | ‘true’ if actor should not send warnings or errors to output log, ‘false’ if otherwise |
Hit Events
Hit Events on the Mesh Component has to be enabled manually! If this is not set, the component will not work. This has to set up manually because this property can’t be edited from BP.
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