Physics Sound Component
Last updated
Last updated
A very simple way of playing sound on collision. There are more advanced solutions on the Marketplace.
Settings
Description
Mesh Comp Tag
IGNORE for this component
Sound
Sound to play
Min Velocity
Min velocity to consider for sound
Drag Treshold
Sound won't be played below this value.
Impact Treshold
Sound will forcefully play above this value.
Supress Warnings
‘true’ if actor should not send warnings or errors to output log,
‘false’ if otherwise
Hit Events on the Mesh Component has to be enabled manually! If this is not set, the component will not work. This has to set up manually because this property can’t be edited from BP.